Boareskyr Link try down of the Soubar on the chart
- New groups talk about the dragon hatchery out-of event step 3 in the Hoard and you will what would be/must have become finished with the brand new dragon egg.
- The newest council offers the Personal computers a beneficial writ, giving them “emergency investigative vitality” and also gives the council “oversight” more its points.
- A commendable titled Dala Silmerhelve has a lot to express, and also for certain reason their boxed texts is spread all-around several profiles. She talks about the newest Draakhorn and you may Maccath new Dark-red. Use the flavor text towards pages 20, twenty-four and twenty-five.
- Leosin features receive Varram the Light, wearer of the light dragon mask.
I was to start with considering running The sea off Moving Frost first, but the much more We discover from episode step three, the greater amount of Everyone loves it.
Frostskimmer together with forty Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Losing within the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
Brand new Dungeon Floors are Icy: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.
Maccath the latest Deep red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before chodit s nÄ›kým blackpeoplemeet leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Bridge is actually down of the Soubar in your map
- Frost Vortex: Good snowflake one to explodes into the a cool vortex, performing fireball-sorts of wreck.
- Icemelt: An enchantment that produces tunnels and you can room away from ice which have no melting otherwise runoff.
- Wingbind: A websites of force that aim that animal and you can prevents them off traveling.
Suspended Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode 3: Dying with the Wyrmspeakers (Varram)
The brand new Travel of Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.